![]() Only requested if no inv_items table now. Implemented echoLink and appendCmdLine for ease of use Changed format to use spaces instead of \t Format quantity to 3 places instead of 2 Added StatusVar event to capture inv_items on login Added in paging functionality for held items. Added builtin method to reset inventory tracker - i/inv reset ![]() Put a delay on the StatusVar update event for login ![]() Will send the inv/i command if there is no GMCP or inv_list information to use for the script. Packaged as Mpackage instead of XML file. Various updates to inventory handling/tables maintenance. Fixed duplicate ids/items in worn table. Was referencing the wrong array in script. Fixed a stupid bug on my part that rendered this script non-usable. Added support for new GMCP attributes for wielding detection If not, Find and replace all instances of 'iventory' with 'inventory' Misspelled inventory a few times, should be corrected now. Please leave your comments and bug reports in this thread. I would appreciate feedback on this script, and testing to work out the bugs so that it works for the majority of everyone. Copy that error, and paste it to this thread with your issue, so I can try and fix it. If you still cannot get it to display, open the error dialog in the editor window and see what it says. If you issue the command i/inv, and nothing displays try using i reset alias and press enter a few times. This is usually, likely caused to the table inv_items not being populated. This’ll have the system run auto-configuration first - where it’ll detect and enable skills that you have. It technically should work, but I haven't tested it on another mud.Ģ) You must have GMCP enabled, with 'Char.Items 1' being sent in the Core.Supports negotiation.ģ) Sometimes the display won't render if it runs into an error. To install the system, make sure GMCP is enabled (Mudlet settings), and that you’re connected to server and port 23, and logged in then use the vinstall command. Please do not ask me to make it work for another IRE mud. I cannot promise to support the script entirely, but I will answer questions to the best of my ability in this thread.ġ) This is only tested on Achaea. Understand, there is likely a lot of inefficiency in the script and YMMV, it works for me* but may not work for you. It will group the items and display wielded/held/worn when passed no argument and when passed an argument, it will display the known id' numbers of the items and only display the group of items.Ī few people have asked me to share this script and so I present it here in hopes it will be useful. This name was later canonised in Halo Infinite with the introduction of the "Wolf Fang" chest piece.Based off the ideas presented here, I created an inventory organization script that is based off of GMCP. Known as the Pattern-2 Composite Sword, the weapon was present in early third-person builds of the game before ultimately being cut. It is given some in-universe flavor text in the menus for Halo 2's PC port alongside the UNSC shield.ĭuring the development of Halo: Combat Evolved, a weapon bearing a visual resemblance to the machete was intended for inclusion in the game. The machete is featured as the sword found on the difficulty emblems for Normal, Heroic and Legendary difficulty in all currently-released Halo games aside from Halo 3: ODST and Halo: The Master Chief Collection, which replaces the machete with M7S SMGs and energy swords respectively. ![]() This marks the first time the machete has been seen in a Halo game outside the difficulty shield insignia. During the Season 6 flight, the Sword and Board permutation featured two crossed machetes, though later in the flight and final release the model was updated to only show one, with the shield now inheriting the player's primary color. The machete is a part of the "Sword and Board" permutation, featuring the machete with a shield and a Sangheili skull - intended to emulate the Legendary difficulty sigil. The machete is available for use as a backpack accessory in Halo 3, added into the game in Series 6 of Halo: The Master Chief Collection. The Pattern-2 composite sword is used by Spartans in the business of assassinations and close-range melee. Wolf Fang is the personal Pattern-2 composite sword owned by Spartan-IV Hieu Dinh. Named weapons Wolf Fang Main article: Wolf Fang The Pattern-2 composite sword is master-crafted at Misriah Armory. The machete's grip has a thin gel layer similar to that found on MJOLNIR Powered Assault Armor, a quad-tier design to absorb shock from impacts and a unique layer design that enables the machete to self-sharpen with use. The Pattern-2 composite sword is a standard UNSC field issue tool for use in jungle environments.
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